THIS ARTICLE IS A WORK IN PROGRESS
I created this prototype for ZeebiZoo in two (2) days, including the art and animation. It was a last-minute clone of PBnGames' original Zeebi\Goomba Lab GGJ project.
- Grid-based pathfinding and obstacle avoidance.
- Text-based level editor.
Based on the original design in the Goomba Lab project, written by Andrew Murray, Andrew Brockert, Greg Kinneman and Darren Torpey. The level editor displays a 96 character string in the form of a 12x8 grid corresponding with the playing field. I reimplemented it here (poorly, some might say!)
This was only ever published for the Unity Webplayer, and is very buggy.
Controls are as follows:
(click things; stuff happens)