Below are a few of the projects that I've developed alone or with friends. Most of these are broken! You have been warned!
Click on through each section to see a breakdown of the work and playable prototypes.
As a technical artist I rely heavily on third-party add-ons for Unity. Many are abandoned after a certain point of experimentation, but the following tools formed the foundation for most of my projects. Some, such as NGUI, used to be a near-requirement at the time of Unity v.3.x, which lacked the more advanced features found in third-party addons.
PlayMaker is a visual scripting extension for Unity. It uses a visual interface for constructing logic via state machines, and is the backbone of my work.
I've written lots of material about my use of PlayMaker which I hope to organize here soon.
An easy to use GUI extension I continue to use NGUI for the familiarity and library of scripts I've assembled for it over the years.
Complete Physics Platformer
A recent addition, CPP is a near-perfect, physics driven player controller.
A pseudo-replica of shader-authoring interfaces like Hypershade or Unreal Material Editor. This is
Here are some additional projects I've created that I've not had time to detail here.
-"Fishious Delicious" Concept and Characters by Kumar Daryanani
-"Jades Ups and Downs" Concept, Game Design and Audio provided by Rick Cody
-"Jades Alpha Blast" Audio provided by Rick Cody